PicPick: For snapping screenshots with direct FTP uploading.Thunderbird: For dealing with emails and custom filtering rules.Discord: Community management & communication with contractors.Chrome: For all websites, tools and multiple profiles for personal vs company.Market research, play-testing games and finding player expectations, as well as managing my own game releases. Ssh into this because no monitors, but I use it as a file-server, for Linux builds, website deployment and running the nightly builds on Linux. Also used for live streaming □to Twitch.įor planning, documenting and brainstorming stuffs. Used for various art requirements including game content, promotional images, and brainstorming with a virtual whiteboard for problem solving.įor editing game trailers & YouTube videos, it was the editor that worked best for me after trying many of them.įor capturing game footage for trailers, clips and other promotional content. Also for practicing and building my art skills to create the visuals for my games directly as I envision them! A must have for OpenGL rendering issues.įor the milkshakes of course. This is a great little tool for finding rendering issues with my engine, though it often requires fiddling around aimlessly until I find out what assumption went wrong. I’m not crazy efficient with it, but it gets the job done and I no longer get stuck trying to exit! Spline based, tiled segments or placed objects.įor small and simple edits on my local server, game servers and web servers. Viewers also help with problem solving by rubber ducking, or even chat challenging your assumptions.Ī level editing tool built specifically to develop racetracks. Staying focused is perhaps the most useful ‘tool’ in the toolbox today. The pressure of someone watching me work keeps me laser focused. Also keeps projects backed-up on multiple machines and locations. However I still like many SVN features such as linear revision numbers and checking out a specific sub-directory. Slowly moving most projects to Git for source-control to have advantage of better branching. Keeps all projects backed-up on multiple machines and locations. Keep track of the source-code for any project worked on for longer than 48 hours. This helps me keep API breaks in my engine known and intentional. Also used to attach to my local Linux box through ssh for building games on Linux and deploying website changes.Ī custom build “system” that utilizes premake5 to create Visual Studio, XCode and make files and can build projects nightly to generate an email report of any failures. It is still the best debugging experience in C++, and profiling tools are easy to find hotspots to optimize.Īlmost all other text editing for data, supporting scripts, web development and even tracking todo tasks with todo+ extension. Also sometimes used for C# when creating with Unity. Reading, writing, and debugging any C++ code for my games and custom engine. Then it work i just had to mess around with it for a long time.I’ve been developing games for about 20 years and while tools sometimes come and go these are the ones I’ve been using regularly in the last year or so. I had to mess with the time on the layer so when it added the minutes it equaled to 2 minutes. So I did that and it adds 4 seconds to it So i ahve the transparent video, added the timecode, moved it where i wanted it i changed the TimeCode to generate so that i could have the starting timecode to start at 2 minutes. Once you have created the Nest (the clip on the timeline will have turned green) right click again, this time on the Nest, and from the drop down menu choose SpeedDuration.ĭepending on the horsepower of your computer, you may need to render the effect to see it run smoothly. Once you have it set, right click on the Transparent Video clip in the timeline and choose Nest from the drop down menu. Place the Transparent Video clip on the timeline on a track above the video you wish to add the countdown timer, for the duration of that clip.Īdd the Timecode Effect, and with that Transparent Video clip selected on the timeline, in the Effect Controls Pane configure the Timecode display as to how you want it to look. I been searching all over on youtube etc to find how to change it to start at a number that i want and then count down. I have the time code where I want it in my video but it starts at the time where it is in the sequence but I want the timer to start at 2 minutes and count down to 0. Sean is a Full Sail University alum and the award-winning video editor for JK Design, a New Jersey advertising agency.
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